EntityColliderComponentRequests.
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#include <EditorColliderComponentRequestBus.h>
Inherits AZ::EntityComponentBus.
EntityColliderComponentRequests.
◆ GetColliderOffset()
virtual AZ::Vector3 PhysX::EditorColliderComponentRequests::GetColliderOffset |
( |
| ) |
const |
|
pure virtual |
Gets the offset of the collider relative to the entity position.
- Parameters
-
offset | The offset of the collider |
◆ GetColliderRotation()
virtual AZ::Quaternion PhysX::EditorColliderComponentRequests::GetColliderRotation |
( |
| ) |
const |
|
pure virtual |
Gets the rotation of the collider relative to the entity rotation.
- Parameters
-
rotation | The rotation of the collider |
◆ GetColliderWorldTransform()
virtual AZ::Transform PhysX::EditorColliderComponentRequests::GetColliderWorldTransform |
( |
| ) |
const |
|
pure virtual |
Gets the world transform of the collider.
- Returns
- The world transform of the collider.
◆ SetColliderOffset()
virtual void PhysX::EditorColliderComponentRequests::SetColliderOffset |
( |
const AZ::Vector3 & |
offset | ) |
|
|
pure virtual |
Sets the offset of the collider relative to the entity position.
- Parameters
-
offset | The offset of the collider |
◆ SetColliderRotation()
virtual void PhysX::EditorColliderComponentRequests::SetColliderRotation |
( |
const AZ::Quaternion & |
rotation | ) |
|
|
pure virtual |
Gets the rotation of the collider relative to the entity rotation.
- Parameters
-
rotation | The rotation of the collider |
The documentation for this class was generated from the following file:
- Gems/PhysX/Core/Code/Include/PhysX/EditorColliderComponentRequestBus.h