Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Editor PhysX Heightfield Collider Component. More...
#include <EditorHeightfieldColliderComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, AzToolsFramework::EntitySelectionEvents::Bus::Handler, PhysX::DebugDraw::DisplayCallback, and EditorHeightfieldColliderRequestBus::Handler.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorHeightfieldColliderComponent, "{C388C3DB-8D2E-4D26-96D3-198EDC799B77}", AzToolsFramework::Components::EditorComponentBase) | |
void | Activate () override |
void | Deactivate () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
void | BlockOnPendingJobs () |
Editor PhysX Heightfield Collider Component.