Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Provides an interface to the Editor Heightfield Collider component. More...
#include <EditorHeightfieldColliderRequestBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | RequestHeightfieldBaking ()=0 |
Signals the component to bake the heightfield. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Provides an interface to the Editor Heightfield Collider component.