Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Base class for joint limits. More...
#include <EditorJointConfiguration.h>
Inherited by PhysX::EditorJointLimitConeConfig, PhysX::EditorJointLimitConfig, PhysX::EditorJointLimitLinearPairConfig, and PhysX::EditorJointLimitPairConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (EditorJointLimitBase, AZ::SystemAllocator) | |
AZ_TYPE_INFO (EditorJointLimitBase, "{7D6BD28B-6DAF-42F7-8EFF-0F5ACBBDBAE7}") | |
Static Public Attributes | |
static const float | s_springMax |
Maximum value for spring stiffness and damping. | |
static const float | s_springMin |
Minimum value for spring stiffness and damping. | |
static const float | s_toleranceMax |
Maximum value for limit tolerance, distance at which limit gets activated/enforced. | |
static const float | s_toleranceMin |
Minimum value for limit tolerance, distance at which limit gets activated/enforced. | |
Base class for joint limits.