Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::EditorMaterialAssetBuilder, including all inherited members.
AZ_RTTI(PhysX::EditorMaterialAssetBuilder, "{981E4C8F-CEBB-42B1-B5D5-82B1F815798B}") (defined in PhysX::EditorMaterialAssetBuilder) | PhysX::EditorMaterialAssetBuilder | |
CreateJobs(const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) const (defined in PhysX::EditorMaterialAssetBuilder) | PhysX::EditorMaterialAssetBuilder | |
EditorMaterialAssetBuilder()=default (defined in PhysX::EditorMaterialAssetBuilder) | PhysX::EditorMaterialAssetBuilder | |
ProcessJob(const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const (defined in PhysX::EditorMaterialAssetBuilder) | PhysX::EditorMaterialAssetBuilder | |
ShutDown() override (defined in PhysX::EditorMaterialAssetBuilder) | PhysX::EditorMaterialAssetBuilder | inline |