Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysXEditorMaterialAssetBuilder.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
Public Member Functions | |
AZ_RTTI (PhysX::EditorMaterialAssetBuilder, "{981E4C8F-CEBB-42B1-B5D5-82B1F815798B}") | |
void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) const |
void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const |
void | ShutDown () override |
Builder to convert PhysX Editor Material assets in the source folder into Physics Material assets in the cache folder.