Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Requests serviced by a local space force. More...
#include <ForceRegionComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | SetDirection (const AZ::Vector3 &direction)=0 |
Sets the direction of the force in local space. | |
virtual AZ::Vector3 | GetDirection () const =0 |
Gets the direction of the force in local space. | |
virtual void | SetMagnitude (float magnitude)=0 |
Sets the magnitude of the force. | |
virtual float | GetMagnitude () const =0 |
Gets the magnitude of the force. | |
Requests serviced by a local space force.