Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Request bus for Joints ComponentMode operations. More...
#include <JointsComponentModeBus.h>
Inherits AZ::EntityComponentBus.
Public Member Functions | |
virtual void | SetCurrentSubMode (JointsComponentModeCommon::SubComponentModes::ModeType newMode)=0 |
Set the current sub-mode. | |
virtual void | ResetCurrentSubMode ()=0 |
Reset the current sub-mode. | |
virtual bool | IsCurrentSubModeAvailable (JointsComponentModeCommon::SubComponentModes::ModeType mode) const =0 |
Returns true if the sub-mode should be available for the current component. | |
Request bus for Joints ComponentMode operations.