Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Services provided by the PhysX Mesh Collider Component. More...
#include <MeshColliderComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AZ::Data::Asset< Pipeline::MeshAsset > | GetMeshAsset () const =0 |
virtual void | SetMeshAsset (const AZ::Data::AssetId &id)=0 |
Services provided by the PhysX Mesh Collider Component.
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pure virtual |
Gets Mesh information from this entity.
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pure virtual |
Sets the mesh asset ID
id | The asset ID to set it to. |