Open 3D Engine PhysX Gem API Reference  24.09
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PhysX::NullColliderComponentMode Class Reference

#include <PhysXSubComponentModeBase.h>

Inherits PhysX::PhysXSubComponentModeBase.

Public Member Functions

void Setup ([[maybe_unused]] const AZ::EntityComponentIdPair &idPair) override
 
void Refresh ([[maybe_unused]] const AZ::EntityComponentIdPair &idPair) override
 
void Teardown ([[maybe_unused]] const AZ::EntityComponentIdPair &idPair) override
 
void ResetValues ([[maybe_unused]] const AZ::EntityComponentIdPair &idPair) override
 
- Public Member Functions inherited from PhysX::PhysXSubComponentModeBase
virtual void Setup (const AZ::EntityComponentIdPair &idPair)=0
 
virtual void Refresh (const AZ::EntityComponentIdPair &idPair)=0
 
virtual void Teardown (const AZ::EntityComponentIdPair &idPair)=0
 
virtual void ResetValues (const AZ::EntityComponentIdPair &idPair)=0
 
virtual void HandleMouseInteraction ([[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent &mouseInteraction)
 Additional mouse handling by sub-component mode. Does not absorb mouse event.
 

Detailed Description

NullObject implementation. Use it as a placeholder for unimplemented component modes


The documentation for this class was generated from the following file: