Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::PhysXJoint Member List

This is the complete list of members for PhysX::PhysXJoint, including all inherited members.

AZ_CLASS_ALLOCATOR(PhysXJoint, AZ::SystemAllocator) (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
AZ_RTTI(PhysXJoint, "{DBE1D185-E318-407D-A5A1-AC1DE7F4A62D}", AzPhysics::Joint) (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
GetChildBodyHandle() const override (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
GetNativePointer() const override (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
GetParentBodyHandle() const override (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
m_childBodyHandle (defined in PhysX::PhysXJoint)PhysX::PhysXJointprotected
m_name (defined in PhysX::PhysXJoint)PhysX::PhysXJointprotected
m_parentBodyHandle (defined in PhysX::PhysXJoint)PhysX::PhysXJointprotected
m_pxJoint (defined in PhysX::PhysXJoint)PhysX::PhysXJointprotected
m_sceneHandle (defined in PhysX::PhysXJoint)PhysX::PhysXJointprotected
PhysXJoint(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle parentBodyHandle, AzPhysics::SimulatedBodyHandle childBodyHandle) (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
SetChildBody(AzPhysics::SimulatedBodyHandle childBody) override (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
SetParentBody(AzPhysics::SimulatedBodyHandle parentBody) override (defined in PhysX::PhysXJoint)PhysX::PhysXJoint
SetPxActors() (defined in PhysX::PhysXJoint)PhysX::PhysXJointprotected
~PhysXJoint()=default (defined in PhysX::PhysXJoint)PhysX::PhysXJointvirtual