Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AzPhysics::Joint.
Inherited by PhysX::PhysXBallJoint, PhysX::PhysXD6Joint, PhysX::PhysXFixedJoint, PhysX::PhysXHingeJoint, and PhysX::PhysXPrismaticJoint.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PhysXJoint, AZ::SystemAllocator) | |
AZ_RTTI (PhysXJoint, "{DBE1D185-E318-407D-A5A1-AC1DE7F4A62D}", AzPhysics::Joint) | |
PhysXJoint (AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle parentBodyHandle, AzPhysics::SimulatedBodyHandle childBodyHandle) | |
AzPhysics::SimulatedBodyHandle | GetParentBodyHandle () const override |
AzPhysics::SimulatedBodyHandle | GetChildBodyHandle () const override |
void | SetParentBody (AzPhysics::SimulatedBodyHandle parentBody) override |
void | SetChildBody (AzPhysics::SimulatedBodyHandle childBody) override |
void * | GetNativePointer () const override |
Protected Member Functions | |
bool | SetPxActors () |