Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::PhysicsPrefabProcessor, including all inherited members.
AZ_CLASS_ALLOCATOR(PhysicsPrefabProcessor, AZ::SystemAllocator) (defined in PhysX::PhysicsPrefabProcessor) | PhysX::PhysicsPrefabProcessor | |
AZ_RTTI(PhysX::PhysicsPrefabProcessor, "{F6E1E453-6829-491E-8604-B7996331CDB5}", AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor) (defined in PhysX::PhysicsPrefabProcessor) | PhysX::PhysicsPrefabProcessor | |
PhysicsPrefabProcessor() (defined in PhysX::PhysicsPrefabProcessor) | PhysX::PhysicsPrefabProcessor | |
Process(AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext &context) override (defined in PhysX::PhysicsPrefabProcessor) | PhysX::PhysicsPrefabProcessor | |
Reflect(AZ::ReflectContext *context) (defined in PhysX::PhysicsPrefabProcessor) | PhysX::PhysicsPrefabProcessor | static |
~PhysicsPrefabProcessor() override=default (defined in PhysX::PhysicsPrefabProcessor) | PhysX::PhysicsPrefabProcessor |