Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::RigidBodyComponent Member List

This is the complete list of members for PhysX::RigidBodyComponent, including all inherited members.

Activate() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
ApplyAngularImpulse(const AZ::Vector3 &angularImpulse) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
ApplyLinearImpulse(const AZ::Vector3 &impulse) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
AZ_COMPONENT(RigidBodyComponent, "{D4E52A70-BDE1-4819-BD3C-93AB3F4F3BE3}") (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
Deactivate() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
DisablePhysics() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
EnablePhysics() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
ForceAsleep() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
ForceAwake() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetAabb() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetAngularDamping() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetAngularVelocity() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetCenterOfMassLocal() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetCenterOfMassWorld() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetConfiguration() (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentinline
GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType &dependent) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentinlinestatic
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentinlinestatic
GetInertiaLocal() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetInertiaWorld() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetInverseInertiaLocal() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetInverseInertiaWorld() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetInverseMass() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetLinearDamping() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetLinearVelocity() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetMass() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentinlinestatic
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentinlinestatic
GetRigidBody() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetSimulatedBody() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetSimulatedBodyHandle() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetSleepThreshold() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
GetTickOrder() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
Init() override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
IsAwake() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
IsGravityEnabled() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
IsKinematic() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
IsPhysicsEnabled() const override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
OnEntityActivated(const AZ::EntityId &entityId) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
OnTick(float deltaTime, AZ::ScriptTimePoint time) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
OnTransformChanged(const AZ::Transform &local, const AZ::Transform &world) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentprotected
RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
Reflect(AZ::ReflectContext *context) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentstatic
RigidBodyComponent() (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
RigidBodyComponent(const AzPhysics::RigidBodyConfiguration &config, AzPhysics::SceneHandle sceneHandle) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponentexplicit
RigidBodyComponent(const AzPhysics::RigidBodyConfiguration &baseConfig, const RigidBodyConfiguration &physxSpecificConfig, AzPhysics::SceneHandle sceneHandle) (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetAngularDamping(float damping) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetAngularVelocity(const AZ::Vector3 &angularVelocity) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetCenterOfMassOffset(const AZ::Vector3 &comOffset) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetGravityEnabled(bool enabled) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetKinematic(bool kinematic) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetKinematicTarget(const AZ::Transform &targetPosition) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetLinearDamping(float damping) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetLinearVelocity(const AZ::Vector3 &velocity) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetMass(float mass) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetSimulationEnabled(bool enabled) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
SetSleepThreshold(float threshold) override (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent
~RigidBodyComponent() override=default (defined in PhysX::RigidBodyComponent)PhysX::RigidBodyComponent