Open 3D Engine PhysX Gem API Reference
24.09
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Component used to register an entity as a dynamic rigid body in the PhysX simulation. More...
#include <RigidBodyComponent.h>
Inherits AZ::Component, AZ::EntityBus::Handler, Physics::RigidBodyRequestBus::Handler, AzPhysics::SimulatedBodyComponentRequestsBus::Handler, AZ::TickBus::Handler, and AZ::TransformNotificationBus::MultiHandler.
Public Member Functions | |
AZ_COMPONENT (RigidBodyComponent, "{D4E52A70-BDE1-4819-BD3C-93AB3F4F3BE3}") | |
RigidBodyComponent (const AzPhysics::RigidBodyConfiguration &config, AzPhysics::SceneHandle sceneHandle) | |
RigidBodyComponent (const AzPhysics::RigidBodyConfiguration &baseConfig, const RigidBodyConfiguration &physxSpecificConfig, AzPhysics::SceneHandle sceneHandle) | |
void | EnablePhysics () override |
void | DisablePhysics () override |
bool | IsPhysicsEnabled () const override |
AzPhysics::SceneQueryHit | RayCast (const AzPhysics::RayCastRequest &request) override |
AZ::Aabb | GetAabb () const override |
AZ::Vector3 | GetCenterOfMassWorld () const override |
AZ::Vector3 | GetCenterOfMassLocal () const override |
AZ::Matrix3x3 | GetInertiaWorld () const override |
AZ::Matrix3x3 | GetInertiaLocal () const override |
AZ::Matrix3x3 | GetInverseInertiaWorld () const override |
AZ::Matrix3x3 | GetInverseInertiaLocal () const override |
float | GetMass () const override |
float | GetInverseMass () const override |
void | SetMass (float mass) override |
void | SetCenterOfMassOffset (const AZ::Vector3 &comOffset) override |
AZ::Vector3 | GetLinearVelocity () const override |
void | SetLinearVelocity (const AZ::Vector3 &velocity) override |
AZ::Vector3 | GetAngularVelocity () const override |
void | SetAngularVelocity (const AZ::Vector3 &angularVelocity) override |
AZ::Vector3 | GetLinearVelocityAtWorldPoint (const AZ::Vector3 &worldPoint) const override |
void | ApplyLinearImpulse (const AZ::Vector3 &impulse) override |
void | ApplyLinearImpulseAtWorldPoint (const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint) override |
void | ApplyAngularImpulse (const AZ::Vector3 &angularImpulse) override |
float | GetLinearDamping () const override |
void | SetLinearDamping (float damping) override |
float | GetAngularDamping () const override |
void | SetAngularDamping (float damping) override |
bool | IsAwake () const override |
void | ForceAsleep () override |
void | ForceAwake () override |
bool | IsKinematic () const override |
void | SetKinematic (bool kinematic) override |
void | SetKinematicTarget (const AZ::Transform &targetPosition) override |
bool | IsGravityEnabled () const override |
void | SetGravityEnabled (bool enabled) override |
void | SetSimulationEnabled (bool enabled) override |
float | GetSleepThreshold () const override |
void | SetSleepThreshold (float threshold) override |
AzPhysics::RigidBody * | GetRigidBody () override |
AzPhysics::SimulatedBody * | GetSimulatedBody () override |
AzPhysics::SimulatedBodyHandle | GetSimulatedBodyHandle () const override |
AzPhysics::RigidBodyConfiguration & | GetConfiguration () |
Component used to register an entity as a dynamic rigid body in the PhysX simulation.