Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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PhysX-specific settings which are not generic enough to be stored in the AzPhysics rigid body configuration. More...
#include <RigidBody.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (RigidBodyConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (PhysX::RigidBodyConfiguration, "{006A06B1-E2E9-47DF-A49D-C60CAB3727C4}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::u8 | m_solverPositionIterations = 4 |
Higher values can improve stability at the cost of performance. | |
AZ::u8 | m_solverVelocityIterations = 1 |
Higher values can improve stability at the cost of performance. | |
PhysX-specific settings which are not generic enough to be stored in the AzPhysics rigid body configuration.