Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AzPhysics::StaticRigidBody.
Public Member Functions | |
AZ_RTTI (PhysX::StaticRigidBody, "{06E960EF-E1F3-466F-B34F-800E32775092}", AzPhysics::StaticRigidBody) | |
StaticRigidBody (const AzPhysics::StaticRigidBodyConfiguration &configuration) | |
void | AddShape (AZStd::shared_ptr< Physics::Shape > shape) override |
AZStd::shared_ptr< Physics::Shape > | GetShape (AZ::u32 index) override |
AZStd::shared_ptr< const Physics::Shape > | GetShape (AZ::u32 index) const override |
AZ::u32 | GetShapeCount () const override |
AZ::EntityId | GetEntityId () const override |
AZ::Transform | GetTransform () const override |
void | SetTransform (const AZ::Transform &transform) override |
AZ::Vector3 | GetPosition () const override |
AZ::Quaternion | GetOrientation () const override |
AZ::Aabb | GetAabb () const override |
AzPhysics::SceneQueryHit | RayCast (const AzPhysics::RayCastRequest &request) override |
virtual AZ::Crc32 | GetNativeType () const override |
virtual void * | GetNativePointer () const override |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |