Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for PhysX::StaticRigidBodyComponent, including all inherited members.
AZ_COMPONENT(StaticRigidBodyComponent, StaticRigidBodyComponentTypeId) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
DisablePhysics() override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
EnablePhysics() override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
GetAabb() const override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType &dependent) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | static |
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | static |
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | static |
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | static |
GetSimulatedBody() override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
GetSimulatedBodyHandle() const override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
IsPhysicsEnabled() const override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
RayCast(const AzPhysics::RayCastRequest &request) override (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
Reflect(AZ::ReflectContext *context) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | static |
StaticRigidBodyComponent() (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | |
StaticRigidBodyComponent(AzPhysics::SceneHandle sceneHandle) (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent | explicit |
~StaticRigidBodyComponent() (defined in PhysX::StaticRigidBodyComponent) | PhysX::StaticRigidBodyComponent |