Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, AZ::EntityBus::Handler, AzPhysics::SimulatedBodyComponentRequestsBus::Handler, Physics::RigidBodyRequestBus::Handler, and AZ::TransformNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (StaticRigidBodyComponent, StaticRigidBodyComponentTypeId) | |
StaticRigidBodyComponent (AzPhysics::SceneHandle sceneHandle) | |
void | EnablePhysics () override |
void | DisablePhysics () override |
bool | IsPhysicsEnabled () const override |
AzPhysics::SceneQueryHit | RayCast (const AzPhysics::RayCastRequest &request) override |
AZ::Aabb | GetAabb () const override |
AzPhysics::SimulatedBodyHandle | GetSimulatedBodyHandle () const override |
AzPhysics::SimulatedBody * | GetSimulatedBody () override |