Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::EditorProxyPhysicsAsset, including all inherited members.
AZ_CLASS_ALLOCATOR(EditorProxyPhysicsAsset, AZ::SystemAllocator) (defined in PhysX::EditorProxyPhysicsAsset) | PhysX::EditorProxyPhysicsAsset | |
AZ_TYPE_INFO(EditorProxyPhysicsAsset, "{1F69C480-CC88-4C2D-B126-B13694E6192B}") (defined in PhysX::EditorProxyPhysicsAsset) | PhysX::EditorProxyPhysicsAsset | |
m_configuration (defined in PhysX::EditorProxyPhysicsAsset) | PhysX::EditorProxyPhysicsAsset | |
m_pxAsset (defined in PhysX::EditorProxyPhysicsAsset) | PhysX::EditorProxyPhysicsAsset | |
Reflect(AZ::ReflectContext *context) (defined in PhysX::EditorProxyPhysicsAsset) | PhysX::EditorProxyPhysicsAsset | static |