Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::EditorProxyPhysicsAsset Struct Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (EditorProxyPhysicsAsset, AZ::SystemAllocator)
 
 AZ_TYPE_INFO (EditorProxyPhysicsAsset, "{1F69C480-CC88-4C2D-B126-B13694E6192B}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Data::Asset< Pipeline::MeshAssetm_pxAsset { AZ::Data::AssetLoadBehavior::QueueLoad }
 
Physics::PhysicsAssetShapeConfiguration m_configuration
 

The documentation for this struct was generated from the following file: