Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Configuration data for EditorRigidBodyComponent. More...
#include <EditorRigidBodyComponent.h>
Inherits AzPhysics::RigidBodyConfiguration.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PhysX::EditorRigidBodyConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (PhysX::EditorRigidBodyConfiguration, "{27297024-5A99-4C58-8614-4EF18137CE69}", AzPhysics::RigidBodyConfiguration) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
bool | m_centerOfMassDebugDraw = false |
Configuration data for EditorRigidBodyComponent.