Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Cached data for generating sample points inside the attached shape. More...
#include <EditorShapeColliderComponent.h>
Public Attributes | |
float | m_height = 1.0f |
Caches height for capsule, cylinder and polygon prism shapes. | |
float | m_radius = 1.0f |
Caches radius for capsule, cylinder and sphere shapes. | |
AZ::Vector3 | m_boxDimensions = AZ::Vector3::CreateOne() |
Caches dimensions for box shapes. | |
AZStd::vector< AZ::Vector3 > | m_cachedSamplePoints |
Stores a cache of points sampled from the shape interior. | |
bool | m_cachedSamplePointsDirty = true |
Marks whether the cached sample points need to be recalculated. | |
Cached data for generating sample points inside the attached shape.