Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::MaterialConfiguration Member List

This is the complete list of members for PhysX::MaterialConfiguration, including all inherited members.

AZ_TYPE_INFO(PhysX::MaterialConfiguration, "{66213D20-9862-465D-AF4F-2D94317161F6}") (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
CreateMaterialAsset() constPhysX::MaterialConfiguration
m_compliantContactMode (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_debugColor (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_density (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_dynamicFriction (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_frictionCombine (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_restitution (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_restitutionCombine (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
m_staticFriction (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfiguration
Reflect(AZ::ReflectContext *context) (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfigurationstatic
ValidateMaterialAsset(AZ::Data::Asset< Physics::MaterialAsset > materialAsset) (defined in PhysX::MaterialConfiguration)PhysX::MaterialConfigurationstatic