Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::MaterialConfiguration Struct Reference

Properties of a PhysX material. More...

#include <PhysXMaterialConfiguration.h>

Public Member Functions

 AZ_TYPE_INFO (PhysX::MaterialConfiguration, "{66213D20-9862-465D-AF4F-2D94317161F6}")
 
AZ::Data::Asset< Physics::MaterialAsset > CreateMaterialAsset () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void ValidateMaterialAsset (AZ::Data::Asset< Physics::MaterialAsset > materialAsset)
 

Public Attributes

float m_dynamicFriction = 0.5f
 
float m_staticFriction = 0.5f
 
float m_restitution = 0.5f
 
float m_density = 1000.0f
 
CombineMode m_restitutionCombine = CombineMode::Average
 
CombineMode m_frictionCombine = CombineMode::Average
 
CompliantContactModeConfiguration m_compliantContactMode
 
AZ::Color m_debugColor = AZ::Colors::White
 

Detailed Description

Properties of a PhysX material.

Member Function Documentation

◆ CreateMaterialAsset()

AZ::Data::Asset<Physics::MaterialAsset> PhysX::MaterialConfiguration::CreateMaterialAsset ( ) const

Creates a Physics Material Asset with random Id from the properties of material configuration.


The documentation for this struct was generated from the following file: