Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A face in a doubly connected edge list (a data structure for efficiently manipulating meshes). More...
#include <PolygonPrismMeshUtils.h>
Public Attributes | |
HalfEdge * | m_edge = nullptr |
One arbitrary half-edge in this face. | |
int | m_numEdges = 0 |
The number of edges this face has. | |
bool | m_removed = false |
Marks if the face has been removed due to merging with another face. | |
A face in a doubly connected edge list (a data structure for efficiently manipulating meshes).