Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | BecameUnavailable (const Target &) |
virtual void | BecameAvailable (const Target &) |
virtual void | Connected (const Target &) |
virtual void | ConnectionRefused (const Target &) |
virtual void | Disconnected () |
virtual void | GraphActivated (const GraphActivation &) |
virtual void | GraphDeactivated (const GraphDeactivation &) |
virtual void | ExecutionThreadEnded (const ExecutionThreadEnd &) |
virtual void | ExecutionThreadBegun (const ExecutionThreadBeginning &) |
virtual void | NodeStateChanged (const NodeStateChange &) |
virtual void | SignaledInput (const InputSignal &) |
virtual void | SignaledOutput (const OutputSignal &) |
virtual void | AnnotateNode (const AnnotateNodeSignal &) |
virtual void | VariableChanged (const VariableChange &) |
virtual void | GetAvailableScriptTargetResult (const ActiveEntitiesAndGraphs &) |
virtual void | GetActiveEntitiesResult (const ActiveEntityStatusMap &) |
virtual void | GetActiveGraphsResult (const ActiveGraphStatusMap &) |
virtual void | GetVariableValueResult (const DatumValue &) |
virtual void | BreakPointAdded (const Breakpoint &) |
virtual void | BreakPointHit (const Breakpoint &) |
virtual void | BreakPointRemoved (const Breakpoint &) |
virtual void | Continued (const Target &) |
virtual void | VariableChangeBreakpointAdded (const VariableChangeBreakpoint &) |
virtual void | VariableChangeBreakpointHit (const VariableChangeBreakpoint &) |
virtual void | VariableChangeBreakpointRemoved (const VariableChangeBreakpoint &) |