Open 3D Engine ScriptCanvas Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ScriptCanvas::Debugger::ServiceNotifications Class Reference

Inherits AZ::EBusTraits.

Public Member Functions

virtual void BecameUnavailable (const Target &)
 
virtual void BecameAvailable (const Target &)
 
virtual void Connected (const Target &)
 
virtual void ConnectionRefused (const Target &)
 
virtual void Disconnected ()
 
virtual void GraphActivated (const GraphActivation &)
 
virtual void GraphDeactivated (const GraphDeactivation &)
 
virtual void ExecutionThreadEnded (const ExecutionThreadEnd &)
 
virtual void ExecutionThreadBegun (const ExecutionThreadBeginning &)
 
virtual void NodeStateChanged (const NodeStateChange &)
 
virtual void SignaledInput (const InputSignal &)
 
virtual void SignaledOutput (const OutputSignal &)
 
virtual void AnnotateNode (const AnnotateNodeSignal &)
 
virtual void VariableChanged (const VariableChange &)
 
virtual void GetAvailableScriptTargetResult (const ActiveEntitiesAndGraphs &)
 
virtual void GetActiveEntitiesResult (const ActiveEntityStatusMap &)
 
virtual void GetActiveGraphsResult (const ActiveGraphStatusMap &)
 
virtual void GetVariableValueResult (const DatumValue &)
 
virtual void BreakPointAdded (const Breakpoint &)
 
virtual void BreakPointHit (const Breakpoint &)
 
virtual void BreakPointRemoved (const Breakpoint &)
 
virtual void Continued (const Target &)
 
virtual void VariableChangeBreakpointAdded (const VariableChangeBreakpoint &)
 
virtual void VariableChangeBreakpointHit (const VariableChangeBreakpoint &)
 
virtual void VariableChangeBreakpointRemoved (const VariableChangeBreakpoint &)
 

The documentation for this class was generated from the following file: