Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <VariableData.h>
Public Member Functions | |
AZ_TYPE_INFO (EditableVariableData, "{D335AEC5-D118-443D-B85C-FEB17C0B26D6}") | |
AZ_CLASS_ALLOCATOR (EditableVariableData, AZ::SystemAllocator) | |
AZStd::list< EditableVariableConfiguration > & | GetVariables () |
const AZStd::list< EditableVariableConfiguration > & | GetVariables () const |
AZ::Outcome< void, AZStd::string > | AddVariable (AZStd::string_view varName, const GraphVariable &varDatum) |
EditableVariableConfiguration * | FindVariable (AZStd::string_view variableName) |
EditableVariableConfiguration * | FindVariable (VariableId variableId) |
const EditableVariableConfiguration * | FindVariable (AZStd::string_view variableName) const |
const EditableVariableConfiguration * | FindVariable (VariableId variableId) const |
void | Clear () |
size_t | RemoveVariable (AZStd::string_view variableName) |
bool | RemoveVariable (const VariableId &variableId) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Variable Data structure which uses the VariableNameValuePair struct to provide editor specific UI visualization for the variables within a graph. It stores uses vector instead of a map to maintain the order for that the variable values were added