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| AZ_COMPONENT (EqualityExpression, "{78D20EB6-BA07-4071-B646-7C2D68A0A4A6}", BooleanExpression) |
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| AZ_COMPONENT (BooleanExpression, "{36C69825-CFF8-4F70-8F3B-1A9227E8BEEA}", BinaryOperator) |
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AZ::Outcome< DependencyReport, void > | GetDependencies () const override |
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bool | IsIfBranch () const override |
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bool | IsIfBranchPrefacedWithBooleanExpression () const override |
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| AZ_COMPONENT (BinaryOperator, "{5BD0E8C7-9B0A-42F5-9EB0-199E6EC8FA99}", Node) |
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| AZ_COMPONENT (Node, "{52B454AE-FA7E-4FE9-87D3-A1CAB235C691}", SerializationListener) |
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| Node (const Node &) |
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Node & | operator= (const Node &) |
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virtual bool | CanAcceptNullInput (const Slot &executionSlot, const Slot &inputSlot) const |
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virtual void | CollectVariableReferences (AZStd::unordered_set< ScriptCanvas::VariableId > &variableIds) const |
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virtual bool | ContainsReferencesToVariables (const AZStd::unordered_set< ScriptCanvas::VariableId > &variableIds) const |
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Graph * | GetGraph () const |
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AZ::EntityId | GetGraphEntityId () const |
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AZ::Data::AssetId | GetGraphAssetId () const |
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AZStd::string | GetGraphAssetName () const |
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GraphIdentifier | GetGraphIdentifier () const |
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bool | IsSanityCheckRequired () const |
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void | SanityCheckDynamicDisplay () |
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void | SanityCheckDynamicDisplay (ExploredDynamicGroupCache &exploredGroupCache) |
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bool | ConvertSlotToReference (const SlotId &slotId, bool isNewSlot=false) |
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bool | ConvertSlotToValue (const SlotId &slotId) |
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NamedEndpoint | CreateNamedEndpoint (SlotId slotId) const |
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void | SignalReconfigurationBegin () |
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void | SignalReconfigurationEnd () |
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virtual bool | IsEntryPoint () const |
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virtual bool | RequiresDynamicSlotOrdering () const |
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void | Init () final |
| Node internal initialization, for custom init, use OnInit.
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void | Activate () final |
| Node internal activation and housekeeping, for custom activation configuration use OnActivate.
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void | Deactivate () final |
| Node internal deactivation and housekeeping, for custom deactivation configuration use OnDeactivate.
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void | PostActivate () |
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void | SignalDeserialized () |
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virtual AZStd::string | GetNodeTypeName () const |
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virtual AZStd::string | GetDebugName () const |
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virtual AZStd::string | GetNodeName () const |
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virtual const AZStd::string & | GetNodeToolTip () const |
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virtual const AZStd::string & | GetNodeStyle () const |
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virtual void | SetNodeName (const AZStd::string &name) |
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virtual void | SetNodeToolTip (const AZStd::string &toolTip) |
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virtual void | SetNodeStyle (const AZStd::string &nodeStyle) |
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virtual void | SetNodeLexicalId (const AZ::Crc32 &nodeLexicalId) |
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AZStd::string | GetSlotName (const SlotId &slotId) const |
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SlotList & | GetSlots () |
| returns a list of all slots, regardless of type
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const SlotList & | GetSlots () const |
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ConstSlotsOutcome | GetSlots (const AZStd::vector< SlotId > &slotIds) const |
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SlotsOutcome | GetSlots (const AZStd::vector< SlotId > &slotIds) |
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AZStd::vector< Slot * > | GetSlotsWithDisplayGroup (AZStd::string_view displayGroup) const |
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AZStd::vector< Slot * > | GetSlotsWithDynamicGroup (const AZ::Crc32 &dynamicGroup) const |
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AZStd::vector< const Slot * > | GetAllSlotsByDescriptor (const SlotDescriptor &slotDescriptor, bool allowLatentSlots=false) const |
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NodePtrConstList | FindConnectedNodesByDescriptor (const SlotDescriptor &slotType, bool followLatentConnections=false) const |
| returns a const list of nodes connected to slot(s) of the specified type
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AZStd::vector< AZStd::pair< const Node *, SlotId > > | FindConnectedNodesAndSlotsByDescriptor (const SlotDescriptor &slotType, bool followLatentConnections=false) const |
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AZStd::vector< const Slot * > | GetSlotsByType (CombinedSlotType slotType) const |
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bool | IsConnected (const Slot &slot) const |
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bool | IsConnected (const SlotId &slotId) const |
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bool | HasConnectionForDescriptor (const SlotDescriptor &slotDescriptor) const |
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bool | IsPureData () const |
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bool | IsActivated () const |
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Slot * | GetSlot (const SlotId &slotId) const override |
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size_t | GetSlotIndex (const SlotId &slotId) const override |
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AZStd::vector< const Slot * > | GetAllSlots () const override |
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AZStd::vector< Slot * > | ModAllSlots () override |
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SlotId | GetSlotId (AZStd::string_view slotName) const override |
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SlotId | FindSlotIdForDescriptor (AZStd::string_view slotName, const SlotDescriptor &descriptor) const override |
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const Datum * | FindDatum (const SlotId &slotId) const override |
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bool | FindModifiableDatumView (const SlotId &slotId, ModifiableDatumView &datumView) override |
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AZStd::vector< SlotId > | GetSlotIds (AZStd::string_view slotName) const override |
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const ScriptCanvasId & | GetOwningScriptCanvasId () const override |
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AZ::Outcome< void, AZStd::string > | SlotAcceptsType (const SlotId &, const Data::Type &) const override |
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Data::Type | GetSlotDataType (const SlotId &slotId) const override |
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Data::Type | GetUnderlyingSlotDataType (const SlotId &slotId) const |
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VariableId | GetSlotVariableId (const SlotId &slotId) const override |
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void | SetSlotVariableId (const SlotId &slotId, const VariableId &variableId) override |
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void | ClearSlotVariableId (const SlotId &slotId) override |
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int | FindSlotIndex (const SlotId &slotId) const override |
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bool | IsOnPureDataThread (const SlotId &slotId) const override |
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AZ::Outcome< void, AZStd::string > | IsValidTypeForSlot (const SlotId &slotId, const Data::Type &dataType) const override |
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AZ::Outcome< void, AZStd::string > | IsValidTypeForGroup (const AZ::Crc32 &dynamicGroup, const Data::Type &dataType) const override |
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void | SignalBatchedConnectionManipulationBegin () override |
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void | SignalBatchedConnectionManipulationEnd () override |
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void | AddNodeDisabledFlag (NodeDisabledFlag disabledFlag) override |
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void | RemoveNodeDisabledFlag (NodeDisabledFlag disabledFlag) override |
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bool | IsNodeEnabled () const override |
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bool | HasNodeDisabledFlag (NodeDisabledFlag disabledFlag) const override |
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NodeDisabledFlag | GetNodeDisabledFlag () const |
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void | SetNodeDisabledFlag (NodeDisabledFlag disabledFlag) |
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bool | RemoveVariableReferences (const AZStd::unordered_set< ScriptCanvas::VariableId > &variableIds) override |
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Slot * | GetSlotByName (AZStd::string_view slotName) const |
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Slot * | GetSlotByTransientId (TransientSlotIdentifier transientSlotId) const |
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const Slot * | GetSlotByNameAndType (AZStd::string_view slotName, CombinedSlotType slotType) const |
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void | OnDatumEdited (const Datum *datum) override |
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void | OnEndpointConnected (const Endpoint &endpoint) override |
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void | OnEndpointDisconnected (const Endpoint &endpoint) override |
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bool | IsTargetInDataFlowPath (const Node *targetNode) const |
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bool | IsInEventHandlingScope (const ID &possibleEventHandler) const |
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virtual void | MarkDefaultableInput () |
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AZStd::string | CreateInputMapString (const SlotDataMap &map) const |
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bool | IsNodeType (const NodeTypeIdentifier &nodeIdentifier) const |
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NodeTypeIdentifier | GetNodeType () const |
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void | ResetSlotToDefaultValue (const SlotId &slotId) |
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void | ResetProperty (const AZ::Crc32 &propertyId) |
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void | DeleteSlot (const SlotId &slotId) |
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bool | HasExtensions () const |
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void | RegisterExtension (const VisualExtensionSlotConfiguration &configuration) |
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const AZStd::vector< VisualExtensionSlotConfiguration > & | GetVisualExtensions () const |
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virtual bool | CanDeleteSlot (const SlotId &slotId) const |
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virtual SlotId | HandleExtension (AZ::Crc32 extensionId) |
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virtual void | ExtensionCancelled (AZ::Crc32 extensionId) |
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virtual void | FinalizeExtension (AZ::Crc32 extensionId) |
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virtual NodePropertyInterface * | GetPropertyInterface (AZ::Crc32 propertyInterface) |
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virtual NodeTypeIdentifier | GetOutputNodeType (const SlotId &slotId) const |
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virtual NodeTypeIdentifier | GetInputNodeType (const SlotId &slotId) const |
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virtual bool | IsDeprecated () const |
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virtual size_t | GenerateFingerprint () const |
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virtual NodeReplacementConfiguration | GetReplacementNodeConfiguration () const |
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virtual AZStd::unordered_map< AZStd::string, AZStd::vector< AZStd::string > > | GetReplacementSlotsMap () const |
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virtual void | CustomizeReplacementNode (Node *, AZStd::unordered_map< SlotId, AZStd::vector< SlotId >> &) const |
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void | RefreshInput () |
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GraphVariable * | FindGraphVariable (const VariableId &variableId) const |
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EndpointsResolved | GetConnectedNodes (const Slot &slot) const |
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AZStd::vector< const Slot * > | GetEventSlots () const |
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bool | ValidateNode (ValidationResults &validationResults) |
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void | OnSlotConvertedToValue (const SlotId &slotId) |
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void | OnSlotConvertedToReference (const SlotId &slotId) |
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virtual bool | IsOutOfDate (const VersionData &graphVersion) const |
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UpdateResult | UpdateNode () |
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virtual AZStd::string | GetUpdateString () const |
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virtual bool | ConvertsInputToStrings () const |
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virtual AZ::Outcome< AZStd::string, void > | GetFunctionCallName (const Slot *) const |
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virtual EventType | GetFunctionEventType (const Slot *slot) const |
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virtual AZ::Outcome< Grammar::FunctionPrototype > | GetSimpleSignature () const |
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virtual AZ::Outcome< Grammar::FunctionPrototype > | GetSignatureOfEexcutionIn (const Slot &executionSlot) const |
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virtual AZ::Outcome< Grammar::LexicalScope, void > | GetFunctionCallLexicalScope (const Slot *) const |
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ConstSlotsOutcome | GetSlotsInExecutionThreadByType (const Slot &executionSlot, CombinedSlotType targetSlotType, const Slot *executionChildSlot=nullptr) const |
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size_t | GetOutIndex (const Slot &slot) const |
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virtual AZ::Outcome< AZStd::string > | GetLatentOutKey (const Slot &slot) const |
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virtual SlotId | GetLoopFinishSlotId () const |
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virtual SlotId | GetLoopSlotId () const |
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virtual PropertyFields | GetPropertyFields () const |
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virtual Grammar::MultipleFunctionCallFromSingleSlotInfo | GetMultipleFunctionCallFromSingleSlotInfo (const Slot &slot) const |
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virtual VariableId | GetVariableIdRead (const Slot *) const |
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virtual VariableId | GetVariableIdWritten (const Slot *) const |
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virtual const Slot * | GetVariableInputSlot () const |
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virtual const Slot * | GetVariableOutputSlot () const |
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virtual bool | IsFormalLoop () const |
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virtual const Slot * | GetIfBranchFalseOutSlot () const |
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virtual const Slot * | GetIfBranchTrueOutSlot () const |
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virtual bool | IsLogicalAND () const |
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virtual bool | IsLogicalNOT () const |
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virtual bool | IsLogicalOR () const |
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virtual bool | IsNoOp () const |
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virtual bool | IsNodeableNode () const |
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virtual bool | IsSwitchStatement () const |
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virtual bool | IsEventHandler () const |
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virtual const Slot * | GetEBusConnectSlot () const |
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virtual const Slot * | GetEBusConnectAddressSlot () const |
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virtual const Slot * | GetEBusDisconnectSlot () const |
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virtual AZStd::string | GetEBusName () const |
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virtual AZStd::optional< size_t > | GetEventIndex (AZStd::string eventName) const |
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virtual AZStd::vector< SlotId > | GetEventSlotIds () const |
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virtual AZStd::vector< SlotId > | GetNonEventSlotIds () const |
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virtual AZStd::vector< const Slot * > | GetOnVariableHandlingDataSlots () const |
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virtual AZStd::vector< const Slot * > | GetOnVariableHandlingExecutionSlots () const |
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virtual bool | IsAutoConnected () const |
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virtual bool | IsEBusAddressed () const |
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virtual bool | IsVariableWriteHandler () const |
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virtual const Datum * | GetHandlerStartAddress () const |
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virtual const SlotExecution::Map * | GetSlotExecutionMap () const |
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virtual const Grammar::SubgraphInterface * | GetSubgraphInterface () const |
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virtual ExecutionNameMap | GetExecutionNameMap () const |
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ConstSlotsOutcome | GetSlotsFromMap (const SlotExecution::Map &map, const Slot &executionSlot, CombinedSlotType targetSlotType, const Slot *executionChildSlot) const |
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ConstSlotsOutcome | GetDataInSlotsByExecutionIn (const SlotExecution::Map &map, const Slot &executionInSlot) const |
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ConstSlotsOutcome | GetDataInSlotsByExecutionOut (const SlotExecution::Map &map, const Slot &executionOutSlot) const |
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ConstSlotsOutcome | GetDataOutSlotsByExecutionIn (const SlotExecution::Map &map, const Slot &executionInSlot) const |
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ConstSlotsOutcome | GetDataOutSlotsByExecutionOut (const SlotExecution::Map &map, const Slot &executionOutSlot) const |
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ConstSlotsOutcome | GetExecutionOutSlotsByExecutionIn (const SlotExecution::Map &map, const Slot &executionInSlot) const |
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AZ::Outcome< AZStd::string > | GetLatentOutKey (const SlotExecution::Map &map, const Slot &slot) const |
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const Slot * | GetCorrespondingExecutionSlot (const Slot *slot) const |
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AZStd::vector< const Slot * > | GetCorrespondingDataSlots (const Slot *slot) const |
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void | ClearDisplayType (const SlotId &slotId) |
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void | SetDisplayType (const SlotId &slotId, const Data::Type &dataType) |
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void | SetDisplayType (const AZ::Crc32 &dynamicGroup, const Data::Type &dataType, bool forceDisplaySet=false) |
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Data::Type | GetDisplayType (const AZ::Crc32 &dynamicGroup) const |
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SlotId | AddSlot (const SlotConfiguration &slotConfiguration, bool signalAddition=true) |
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void | Configure () |
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| AZ_RTTI (SerializationListener, "{CA4EE281-30B3-4928-BCD8-9305CE75E463}") |
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virtual void | OnSerialize () |
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void | InitializeBooleanExpression () override |
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void | OnInit () override |
| Entity level initialization, perform any resource allocation here that should be available throughout the node's existence.
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ConstSlotsOutcome | GetSlotsInExecutionThreadByTypeImpl (const Slot &, CombinedSlotType targetSlotType, const Slot *) const override |
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SlotId | GetOutputSlotId () const |
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void | OnDeserialize () override |
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virtual void | OnReconfigurationBegin () |
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virtual void | OnReconfigurationEnd () |
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virtual void | OnSanityCheckDisplay () |
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virtual bool | OnValidateNode (ValidationResults &validationResults) |
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bool | IsUpdating () const |
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virtual UpdateResult | OnUpdateNode () |
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void | ConfigureSlotDisplayType (Slot *slot, const Data::Type &dataType) |
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void | ConfigureSlotDisplayType (Slot *slot, const Data::Type &dataType, ExploredDynamicGroupCache &exploredGroupCache) |
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void | SignalSlotsReordered () |
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void | ModifyUnderlyingSlotDatum (const SlotId &id, ModifiableDatumView &datumView) |
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bool | HasSlots () const |
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SlotList & | ModSlots () |
| returns a list of all slots, regardless of type
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const Datum * | FindDatumByIndex (size_t index) const |
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void | FindModifiableDatumViewByIndex (size_t index, ModifiableDatumView &controller) |
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const Slot * | GetSlotByIndex (size_t index) const |
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SlotId | InsertSlot (AZ::s64 index, const SlotConfiguration &slotConfiguration, bool isNewSlot=true) |
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bool | RemoveSlot (const SlotId &slotId, bool signalRemoval=true, const bool warnOnMissingSlots=true) |
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void | RemoveConnectionsForSlot (const SlotId &slotId, bool slotDeleted=false) |
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void | SignalSlotRemoved (const SlotId &slotId) |
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void | InitializeVariableReference (Slot &slot, const AZStd::unordered_set< VariableId > &excludedVariableIds) |
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void | RenameSlot (Slot &slot, const AZStd::string &slotName) |
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virtual void | OnResetDatumToDefaultValue (ModifiableDatumView &datum) |
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TransientSlotIdentifier | ConstructTransientIdentifier (const Slot &slot) const |
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DatumVector | GatherDatumsForDescriptor (SlotDescriptor descriptor) const |
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SlotDataMap | CreateInputMap () const |
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SlotDataMap | CreateOutputMap () const |
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void | ClearDisplayType (const AZ::Crc32 &dynamicGroup) |
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void | ClearDisplayType (const AZ::Crc32 &dynamicGroup, ExploredDynamicGroupCache &exploredCache) |
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void | SetDisplayType (const AZ::Crc32 &dynamicGroup, const Data::Type &dataType, ExploredDynamicGroupCache &exploredCache, bool forceDisplaySet=false) |
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Data::Type | FindConcreteDisplayType (const AZ::Crc32 &dynamicGroup) const |
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Data::Type | FindConcreteDisplayType (const AZ::Crc32 &dynamicGroup, ExploredDynamicGroupCache &exploredCache) const |
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bool | HasDynamicGroup (const AZ::Crc32 &dynamicGroup) const |
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void | SetDynamicGroup (const SlotId &slotId, const AZ::Crc32 &dynamicGroup) |
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Data::Type | FindConnectedConcreteDisplayType (const Slot &slot) const |
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Data::Type | FindConnectedConcreteDisplayType (const Slot &slot, ExploredDynamicGroupCache &exploredGroupCache) const |
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virtual void | ConfigureSlots () |
| This is a used by CodeGen to configure slots just prior to OnInit.
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virtual void | ConfigureVisualExtensions () |
| Hook for populating the list of visual extensions to the node.
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virtual void | OnConfigured () |
| Entity level configuration, perform any post configuration actions on slots here.
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virtual void | OnDeserialized () |
| Signaled when this entity is deserialized(like from an undo or a redo)
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virtual void | OnActivate () |
| Entity level activation, perform entity lifetime setup here, i.e. connect to EBuses.
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virtual void | OnDeactivate () |
| Entity level deactivation, perform any entity lifetime release here, i.e disconnect from EBuses.
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virtual void | OnPostActivate () |
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virtual void | OnGraphSet () |
| Signal sent once the OwningScriptCanvasId is set.
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void | SignalSlotDisplayTypeChanged (const SlotId &slotId, const Data::Type &dataType) |
| Signal sent when a Dynamic Group Display type is changed.
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virtual void | OnSlotDisplayTypeChanged (const SlotId &, const Data::Type &) |
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virtual void | OnDynamicGroupTypeChangeBegin (const AZ::Crc32 &) |
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virtual void | OnDynamicGroupDisplayTypeChanged (const AZ::Crc32 &, const Data::Type &) |
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virtual Data::Type | FindFixedDataTypeForSlot (const Slot &) const |
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virtual void | OnSlotRemoved (const SlotId &) |
| Signal when.
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void | ForEachConnectedNode (const Slot &slot, AZStd::function< void(Node &, const SlotId &)> callable) const |
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AZStd::vector< Endpoint > | GetAllEndpointsByDescriptor (const SlotDescriptor &slotDescriptor, bool allowLatentEndpoints=false) const |
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AZStd::vector< AZStd::pair< Node *, const SlotId > > | ModConnectedNodes (const Slot &slot) const |
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void | ModConnectedNodes (const Slot &slot, AZStd::vector< AZStd::pair< Node *, const SlotId >> &) const |
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bool | HasConnectedNodes (const Slot &slot) const |
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void | SetOwningScriptCanvasId (ScriptCanvasId scriptCanvasId) |
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void | SetGraphEntityId (AZ::EntityId graphEntityId) |
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bool | SlotExists (AZStd::string_view name, const SlotDescriptor &slotDescriptor) const |
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bool | IsTargetInDataFlowPath (const ID &targetNodeId, AZStd::unordered_set< ID > &path) const |
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bool | IsInEventHandlingScope (const ID &eventHandler, const AZStd::vector< SlotId > &eventSlots, const SlotId &connectionSlot, AZStd::unordered_set< ID > &path) const |
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bool | IsOnPureDataThreadHelper (AZStd::unordered_set< ID > &path) const |
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void | PopulateNodeType () |
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GraphScopedNodeId | GetScopedNodeId () const |
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