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  | AZ_COMPONENT (NodeableNode, "{80351020-5778-491A-B6CA-C78364C19499}", Node) | 
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| AZ::Outcome< DependencyReport, void >  | GetDependencies () const override | 
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| AZ::Outcome< AZStd::string, void >  | GetFunctionCallName (const Slot *) const override | 
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| AZ::Outcome< Grammar::LexicalScope, void >  | GetFunctionCallLexicalScope (const Slot *) const override | 
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Nodeable *  | GetMutableNodeable () const | 
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const Nodeable *  | GetNodeable () const | 
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AZ::TypeId  | GetNodeableType () const | 
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| AZStd::vector< const Slot * >  | GetOnVariableHandlingDataSlots () const override | 
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| AZStd::vector< const Slot * >  | GetOnVariableHandlingExecutionSlots () const override | 
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| NodePropertyInterface *  | GetPropertyInterface (AZ::Crc32 propertyId) override | 
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| const SlotExecution::Map *  | GetSlotExecutionMap () const override | 
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| bool  | IsNodeableNode () const override | 
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Nodeable *  | ReleaseNodeable () | 
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void  | SetNodeable (AZStd::unique_ptr< Nodeable > nodeable) | 
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void  | SetSlotExecutionMap (SlotExecution::Map &&map) | 
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  | AZ_COMPONENT (Node, "{52B454AE-FA7E-4FE9-87D3-A1CAB235C691}", SerializationListener) | 
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  | Node (const Node &) | 
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Node &  | operator= (const Node &) | 
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virtual bool  | CanAcceptNullInput (const Slot &executionSlot, const Slot &inputSlot) const | 
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virtual void  | CollectVariableReferences (AZStd::unordered_set< ScriptCanvas::VariableId > &variableIds) const | 
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virtual bool  | ContainsReferencesToVariables (const AZStd::unordered_set< ScriptCanvas::VariableId > &variableIds) const | 
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Graph *  | GetGraph () const | 
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AZ::EntityId  | GetGraphEntityId () const | 
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AZ::Data::AssetId  | GetGraphAssetId () const | 
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AZStd::string  | GetGraphAssetName () const | 
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GraphIdentifier  | GetGraphIdentifier () const | 
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bool  | IsSanityCheckRequired () const | 
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void  | SanityCheckDynamicDisplay () | 
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void  | SanityCheckDynamicDisplay (ExploredDynamicGroupCache &exploredGroupCache) | 
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bool  | ConvertSlotToReference (const SlotId &slotId, bool isNewSlot=false) | 
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bool  | ConvertSlotToValue (const SlotId &slotId) | 
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NamedEndpoint  | CreateNamedEndpoint (SlotId slotId) const | 
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void  | SignalReconfigurationBegin () | 
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void  | SignalReconfigurationEnd () | 
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virtual bool  | IsEntryPoint () const | 
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virtual bool  | RequiresDynamicSlotOrdering () const | 
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void  | Init () final | 
|   | Node internal initialization, for custom init, use OnInit. 
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void  | Activate () final | 
|   | Node internal activation and housekeeping, for custom activation configuration use OnActivate. 
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void  | Deactivate () final | 
|   | Node internal deactivation and housekeeping, for custom deactivation configuration use OnDeactivate. 
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void  | PostActivate () | 
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void  | SignalDeserialized () | 
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virtual AZStd::string  | GetNodeTypeName () const | 
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virtual AZStd::string  | GetDebugName () const | 
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virtual AZStd::string  | GetNodeName () const | 
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virtual const AZStd::string &  | GetNodeToolTip () const | 
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virtual const AZStd::string &  | GetNodeStyle () const | 
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virtual void  | SetNodeName (const AZStd::string &name) | 
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virtual void  | SetNodeToolTip (const AZStd::string &toolTip) | 
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virtual void  | SetNodeStyle (const AZStd::string &nodeStyle) | 
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virtual void  | SetNodeLexicalId (const AZ::Crc32 &nodeLexicalId) | 
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AZStd::string  | GetSlotName (const SlotId &slotId) const | 
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SlotList &  | GetSlots () | 
|   | returns a list of all slots, regardless of type 
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const SlotList &  | GetSlots () const | 
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ConstSlotsOutcome  | GetSlots (const AZStd::vector< SlotId > &slotIds) const | 
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SlotsOutcome  | GetSlots (const AZStd::vector< SlotId > &slotIds) | 
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AZStd::vector< Slot * >  | GetSlotsWithDisplayGroup (AZStd::string_view displayGroup) const | 
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AZStd::vector< Slot * >  | GetSlotsWithDynamicGroup (const AZ::Crc32 &dynamicGroup) const | 
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AZStd::vector< const Slot * >  | GetAllSlotsByDescriptor (const SlotDescriptor &slotDescriptor, bool allowLatentSlots=false) const | 
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NodePtrConstList  | FindConnectedNodesByDescriptor (const SlotDescriptor &slotType, bool followLatentConnections=false) const | 
|   | returns a const list of nodes connected to slot(s) of the specified type 
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AZStd::vector< AZStd::pair< const Node *, SlotId > >  | FindConnectedNodesAndSlotsByDescriptor (const SlotDescriptor &slotType, bool followLatentConnections=false) const | 
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AZStd::vector< const Slot * >  | GetSlotsByType (CombinedSlotType slotType) const | 
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bool  | IsConnected (const Slot &slot) const | 
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bool  | IsConnected (const SlotId &slotId) const | 
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bool  | HasConnectionForDescriptor (const SlotDescriptor &slotDescriptor) const | 
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bool  | IsPureData () const | 
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bool  | IsActivated () const | 
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Slot *  | GetSlot (const SlotId &slotId) const override | 
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size_t  | GetSlotIndex (const SlotId &slotId) const override | 
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AZStd::vector< const Slot * >  | GetAllSlots () const override | 
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AZStd::vector< Slot * >  | ModAllSlots () override | 
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SlotId  | GetSlotId (AZStd::string_view slotName) const override | 
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SlotId  | FindSlotIdForDescriptor (AZStd::string_view slotName, const SlotDescriptor &descriptor) const override | 
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const Datum *  | FindDatum (const SlotId &slotId) const override | 
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bool  | FindModifiableDatumView (const SlotId &slotId, ModifiableDatumView &datumView) override | 
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AZStd::vector< SlotId >  | GetSlotIds (AZStd::string_view slotName) const override | 
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const ScriptCanvasId &  | GetOwningScriptCanvasId () const override | 
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AZ::Outcome< void, AZStd::string >  | SlotAcceptsType (const SlotId &, const Data::Type &) const override | 
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Data::Type  | GetSlotDataType (const SlotId &slotId) const override | 
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Data::Type  | GetUnderlyingSlotDataType (const SlotId &slotId) const | 
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VariableId  | GetSlotVariableId (const SlotId &slotId) const override | 
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void  | SetSlotVariableId (const SlotId &slotId, const VariableId &variableId) override | 
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void  | ClearSlotVariableId (const SlotId &slotId) override | 
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int  | FindSlotIndex (const SlotId &slotId) const override | 
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bool  | IsOnPureDataThread (const SlotId &slotId) const override | 
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AZ::Outcome< void, AZStd::string >  | IsValidTypeForSlot (const SlotId &slotId, const Data::Type &dataType) const override | 
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AZ::Outcome< void, AZStd::string >  | IsValidTypeForGroup (const AZ::Crc32 &dynamicGroup, const Data::Type &dataType) const override | 
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void  | SignalBatchedConnectionManipulationBegin () override | 
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void  | SignalBatchedConnectionManipulationEnd () override | 
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void  | AddNodeDisabledFlag (NodeDisabledFlag disabledFlag) override | 
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void  | RemoveNodeDisabledFlag (NodeDisabledFlag disabledFlag) override | 
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bool  | IsNodeEnabled () const override | 
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bool  | HasNodeDisabledFlag (NodeDisabledFlag disabledFlag) const override | 
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NodeDisabledFlag  | GetNodeDisabledFlag () const | 
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void  | SetNodeDisabledFlag (NodeDisabledFlag disabledFlag) | 
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bool  | RemoveVariableReferences (const AZStd::unordered_set< ScriptCanvas::VariableId > &variableIds) override | 
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Slot *  | GetSlotByName (AZStd::string_view slotName) const | 
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Slot *  | GetSlotByTransientId (TransientSlotIdentifier transientSlotId) const | 
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const Slot *  | GetSlotByNameAndType (AZStd::string_view slotName, CombinedSlotType slotType) const | 
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void  | OnDatumEdited (const Datum *datum) override | 
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void  | OnEndpointConnected (const Endpoint &endpoint) override | 
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void  | OnEndpointDisconnected (const Endpoint &endpoint) override | 
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bool  | IsTargetInDataFlowPath (const Node *targetNode) const | 
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bool  | IsInEventHandlingScope (const ID &possibleEventHandler) const | 
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virtual void  | MarkDefaultableInput () | 
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AZStd::string  | CreateInputMapString (const SlotDataMap &map) const | 
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bool  | IsNodeType (const NodeTypeIdentifier &nodeIdentifier) const | 
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NodeTypeIdentifier  | GetNodeType () const | 
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void  | ResetSlotToDefaultValue (const SlotId &slotId) | 
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void  | ResetProperty (const AZ::Crc32 &propertyId) | 
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void  | DeleteSlot (const SlotId &slotId) | 
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bool  | HasExtensions () const | 
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void  | RegisterExtension (const VisualExtensionSlotConfiguration &configuration) | 
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const AZStd::vector< VisualExtensionSlotConfiguration > &  | GetVisualExtensions () const | 
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virtual bool  | CanDeleteSlot (const SlotId &slotId) const | 
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virtual SlotId  | HandleExtension (AZ::Crc32 extensionId) | 
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virtual void  | ExtensionCancelled (AZ::Crc32 extensionId) | 
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virtual void  | FinalizeExtension (AZ::Crc32 extensionId) | 
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virtual NodeTypeIdentifier  | GetOutputNodeType (const SlotId &slotId) const | 
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virtual NodeTypeIdentifier  | GetInputNodeType (const SlotId &slotId) const | 
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virtual bool  | IsDeprecated () const | 
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virtual size_t  | GenerateFingerprint () const | 
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virtual NodeReplacementConfiguration  | GetReplacementNodeConfiguration () const | 
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virtual AZStd::unordered_map< AZStd::string, AZStd::vector< AZStd::string > >  | GetReplacementSlotsMap () const | 
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virtual void  | CustomizeReplacementNode (Node *, AZStd::unordered_map< SlotId, AZStd::vector< SlotId > > &) const | 
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void  | RefreshInput () | 
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GraphVariable *  | FindGraphVariable (const VariableId &variableId) const | 
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EndpointsResolved  | GetConnectedNodes (const Slot &slot) const | 
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AZStd::vector< const Slot * >  | GetEventSlots () const | 
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bool  | ValidateNode (ValidationResults &validationResults) | 
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void  | OnSlotConvertedToValue (const SlotId &slotId) | 
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void  | OnSlotConvertedToReference (const SlotId &slotId) | 
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virtual bool  | IsOutOfDate (const VersionData &graphVersion) const | 
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UpdateResult  | UpdateNode () | 
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virtual AZStd::string  | GetUpdateString () const | 
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virtual bool  | ConvertsInputToStrings () const | 
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virtual EventType  | GetFunctionEventType (const Slot *slot) const | 
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virtual AZ::Outcome< Grammar::FunctionPrototype >  | GetSimpleSignature () const | 
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virtual AZ::Outcome< Grammar::FunctionPrototype >  | GetSignatureOfEexcutionIn (const Slot &executionSlot) const | 
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ConstSlotsOutcome  | GetSlotsInExecutionThreadByType (const Slot &executionSlot, CombinedSlotType targetSlotType, const Slot *executionChildSlot=nullptr) const | 
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size_t  | GetOutIndex (const Slot &slot) const | 
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virtual AZ::Outcome< AZStd::string >  | GetLatentOutKey (const Slot &slot) const | 
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virtual SlotId  | GetLoopFinishSlotId () const | 
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virtual SlotId  | GetLoopSlotId () const | 
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virtual PropertyFields  | GetPropertyFields () const | 
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virtual Grammar::MultipleFunctionCallFromSingleSlotInfo  | GetMultipleFunctionCallFromSingleSlotInfo (const Slot &slot) const | 
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virtual VariableId  | GetVariableIdRead (const Slot *) const | 
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virtual VariableId  | GetVariableIdWritten (const Slot *) const | 
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virtual const Slot *  | GetVariableInputSlot () const | 
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virtual const Slot *  | GetVariableOutputSlot () const | 
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virtual bool  | IsFormalLoop () const | 
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virtual bool  | IsIfBranchPrefacedWithBooleanExpression () const | 
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virtual bool  | IsIfBranch () const | 
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virtual const Slot *  | GetIfBranchFalseOutSlot () const | 
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virtual const Slot *  | GetIfBranchTrueOutSlot () const | 
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virtual bool  | IsLogicalAND () const | 
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virtual bool  | IsLogicalNOT () const | 
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virtual bool  | IsLogicalOR () const | 
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| virtual bool  | IsNoOp () const | 
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virtual bool  | IsSwitchStatement () const | 
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virtual bool  | IsEventHandler () const | 
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virtual const Slot *  | GetEBusConnectSlot () const | 
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virtual const Slot *  | GetEBusConnectAddressSlot () const | 
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virtual const Slot *  | GetEBusDisconnectSlot () const | 
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virtual AZStd::string  | GetEBusName () const | 
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virtual AZStd::optional< size_t >  | GetEventIndex (AZStd::string eventName) const | 
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virtual AZStd::vector< SlotId >  | GetEventSlotIds () const | 
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virtual AZStd::vector< SlotId >  | GetNonEventSlotIds () const | 
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virtual bool  | IsAutoConnected () const | 
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virtual bool  | IsEBusAddressed () const | 
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virtual bool  | IsVariableWriteHandler () const | 
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virtual const Datum *  | GetHandlerStartAddress () const | 
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virtual const Grammar::SubgraphInterface *  | GetSubgraphInterface () const | 
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virtual ExecutionNameMap  | GetExecutionNameMap () const | 
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virtual ConstSlotsOutcome  | GetSlotsInExecutionThreadByTypeImpl (const Slot &executionSlot, CombinedSlotType targetSlotType, const Slot *executionChildSlot) const | 
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ConstSlotsOutcome  | GetSlotsFromMap (const SlotExecution::Map &map, const Slot &executionSlot, CombinedSlotType targetSlotType, const Slot *executionChildSlot) const | 
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ConstSlotsOutcome  | GetDataInSlotsByExecutionIn (const SlotExecution::Map &map, const Slot &executionInSlot) const | 
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ConstSlotsOutcome  | GetDataInSlotsByExecutionOut (const SlotExecution::Map &map, const Slot &executionOutSlot) const | 
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ConstSlotsOutcome  | GetDataOutSlotsByExecutionIn (const SlotExecution::Map &map, const Slot &executionInSlot) const | 
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ConstSlotsOutcome  | GetDataOutSlotsByExecutionOut (const SlotExecution::Map &map, const Slot &executionOutSlot) const | 
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ConstSlotsOutcome  | GetExecutionOutSlotsByExecutionIn (const SlotExecution::Map &map, const Slot &executionInSlot) const | 
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AZ::Outcome< AZStd::string >  | GetLatentOutKey (const SlotExecution::Map &map, const Slot &slot) const | 
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const Slot *  | GetCorrespondingExecutionSlot (const Slot *slot) const | 
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AZStd::vector< const Slot * >  | GetCorrespondingDataSlots (const Slot *slot) const | 
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void  | ClearDisplayType (const SlotId &slotId) | 
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void  | SetDisplayType (const SlotId &slotId, const Data::Type &dataType) | 
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void  | SetDisplayType (const AZ::Crc32 &dynamicGroup, const Data::Type &dataType, bool forceDisplaySet=false) | 
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Data::Type  | GetDisplayType (const AZ::Crc32 &dynamicGroup) const | 
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SlotId  | AddSlot (const SlotConfiguration &slotConfiguration, bool signalAddition=true) | 
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void  | Configure () | 
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  | AZ_RTTI (SerializationListener, "{CA4EE281-30B3-4928-BCD8-9305CE75E463}") | 
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virtual void  | OnSerialize () | 
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virtual void  | AddOut (const Grammar::Out &out, const AZStd::string &name, const AZStd::string &dataPrefix, bool isLatent, SlotExecution::Outs &outs) | 
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| void  | ConfigureSlots () override | 
|   | This is a used by CodeGen to configure slots just prior to OnInit.  
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virtual void  | OnConfigureVisualExtensions () | 
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AZ::Outcome< const AZ::BehaviorClass *, AZStd::string >  | GetBehaviorContextClass () const | 
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ConstSlotsOutcome  | GetBehaviorContextOutName (const Slot &inSlot) const | 
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virtual void  | RegisterExecutionMap (const AZ::BehaviorContext &) | 
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| void  | OnDeserialize () override | 
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virtual void  | OnReconfigurationBegin () | 
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virtual void  | OnReconfigurationEnd () | 
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virtual void  | OnSanityCheckDisplay () | 
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virtual bool  | OnValidateNode (ValidationResults &validationResults) | 
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bool  | IsUpdating () const | 
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virtual UpdateResult  | OnUpdateNode () | 
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void  | ConfigureSlotDisplayType (Slot *slot, const Data::Type &dataType) | 
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void  | ConfigureSlotDisplayType (Slot *slot, const Data::Type &dataType, ExploredDynamicGroupCache &exploredGroupCache) | 
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void  | SignalSlotsReordered () | 
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void  | ModifyUnderlyingSlotDatum (const SlotId &id, ModifiableDatumView &datumView) | 
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bool  | HasSlots () const | 
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SlotList &  | ModSlots () | 
|   | returns a list of all slots, regardless of type 
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const Datum *  | FindDatumByIndex (size_t index) const | 
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void  | FindModifiableDatumViewByIndex (size_t index, ModifiableDatumView &controller) | 
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const Slot *  | GetSlotByIndex (size_t index) const | 
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SlotId  | InsertSlot (AZ::s64 index, const SlotConfiguration &slotConfiguration, bool isNewSlot=true) | 
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bool  | RemoveSlot (const SlotId &slotId, bool signalRemoval=true, const bool warnOnMissingSlots=true) | 
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void  | RemoveConnectionsForSlot (const SlotId &slotId, bool slotDeleted=false) | 
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void  | SignalSlotRemoved (const SlotId &slotId) | 
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void  | InitializeVariableReference (Slot &slot, const AZStd::unordered_set< VariableId > &excludedVariableIds) | 
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void  | RenameSlot (Slot &slot, const AZStd::string &slotName) | 
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virtual void  | OnResetDatumToDefaultValue (ModifiableDatumView &datum) | 
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TransientSlotIdentifier  | ConstructTransientIdentifier (const Slot &slot) const | 
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DatumVector  | GatherDatumsForDescriptor (SlotDescriptor descriptor) const | 
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SlotDataMap  | CreateInputMap () const | 
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SlotDataMap  | CreateOutputMap () const | 
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void  | ClearDisplayType (const AZ::Crc32 &dynamicGroup) | 
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void  | ClearDisplayType (const AZ::Crc32 &dynamicGroup, ExploredDynamicGroupCache &exploredCache) | 
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void  | SetDisplayType (const AZ::Crc32 &dynamicGroup, const Data::Type &dataType, ExploredDynamicGroupCache &exploredCache, bool forceDisplaySet=false) | 
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Data::Type  | FindConcreteDisplayType (const AZ::Crc32 &dynamicGroup) const | 
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Data::Type  | FindConcreteDisplayType (const AZ::Crc32 &dynamicGroup, ExploredDynamicGroupCache &exploredCache) const | 
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bool  | HasDynamicGroup (const AZ::Crc32 &dynamicGroup) const | 
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void  | SetDynamicGroup (const SlotId &slotId, const AZ::Crc32 &dynamicGroup) | 
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Data::Type  | FindConnectedConcreteDisplayType (const Slot &slot) const | 
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Data::Type  | FindConnectedConcreteDisplayType (const Slot &slot, ExploredDynamicGroupCache &exploredGroupCache) const | 
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| virtual void  | OnInit () | 
|   | Entity level initialization, perform any resource allocation here that should be available throughout the node's existence.  
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| virtual void  | ConfigureVisualExtensions () | 
|   | Hook for populating the list of visual extensions to the node.  
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| virtual void  | OnConfigured () | 
|   | Entity level configuration, perform any post configuration actions on slots here.  
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virtual void  | OnDeserialized () | 
|   | Signaled when this entity is deserialized(like from an undo or a redo) 
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| virtual void  | OnActivate () | 
|   | Entity level activation, perform entity lifetime setup here, i.e. connect to EBuses.  
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| virtual void  | OnDeactivate () | 
|   | Entity level deactivation, perform any entity lifetime release here, i.e disconnect from EBuses.  
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virtual void  | OnPostActivate () | 
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| virtual void  | OnGraphSet () | 
|   | Signal sent once the OwningScriptCanvasId is set.  
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void  | SignalSlotDisplayTypeChanged (const SlotId &slotId, const Data::Type &dataType) | 
|   | Signal sent when a Dynamic Group Display type is changed. 
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virtual void  | OnSlotDisplayTypeChanged (const SlotId &, const Data::Type &) | 
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virtual void  | OnDynamicGroupTypeChangeBegin (const AZ::Crc32 &) | 
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virtual void  | OnDynamicGroupDisplayTypeChanged (const AZ::Crc32 &, const Data::Type &) | 
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virtual Data::Type  | FindFixedDataTypeForSlot (const Slot &) const | 
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| virtual void  | OnSlotRemoved (const SlotId &) | 
|   | Signal when.  
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void  | ForEachConnectedNode (const Slot &slot, AZStd::function< void(Node &, const SlotId &)> callable) const | 
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AZStd::vector< Endpoint >  | GetAllEndpointsByDescriptor (const SlotDescriptor &slotDescriptor, bool allowLatentEndpoints=false) const | 
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AZStd::vector< AZStd::pair< Node *, const SlotId > >  | ModConnectedNodes (const Slot &slot) const | 
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void  | ModConnectedNodes (const Slot &slot, AZStd::vector< AZStd::pair< Node *, const SlotId > > &) const | 
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bool  | HasConnectedNodes (const Slot &slot) const | 
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void  | SetOwningScriptCanvasId (ScriptCanvasId scriptCanvasId) | 
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void  | SetGraphEntityId (AZ::EntityId graphEntityId) | 
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bool  | SlotExists (AZStd::string_view name, const SlotDescriptor &slotDescriptor) const | 
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bool  | IsTargetInDataFlowPath (const ID &targetNodeId, AZStd::unordered_set< ID > &path) const | 
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bool  | IsInEventHandlingScope (const ID &eventHandler, const AZStd::vector< SlotId > &eventSlots, const SlotId &connectionSlot, AZStd::unordered_set< ID > &path) const | 
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bool  | IsOnPureDataThreadHelper (AZStd::unordered_set< ID > &path) const | 
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void  | PopulateNodeType () | 
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GraphScopedNodeId  | GetScopedNodeId () const | 
|   |