Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <RuntimeAssetHandler.h>
Inherits AZ::Data::AssetHandler, and AZ::AssetTypeInfoBus::MultiHandler.
Inherited by ScriptCanvasBuilder::JobDependencyVerificationHandler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (RuntimeAssetHandler, AZ::SystemAllocator) | |
AZ_RTTI (RuntimeAssetHandler, "{560A330A-2905-4A43-952D-70E21F8CE16C}", AZ::Data::AssetHandler) | |
RuntimeAssetHandler (AZ::SerializeContext *context=nullptr) | |
AZ::Data::AssetType | GetAssetType () const override |
const char * | GetAssetTypeDisplayName () const override |
const char * | GetGroup () const override |
const char * | GetBrowserIcon () const override |
AZ::Uuid | GetComponentTypeId () const override |
void | GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override |
bool | CanCreateComponent (const AZ::Data::AssetId &) const override |
AZ::Data::AssetPtr | CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override |
void | InitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset, bool loadStageSucceeded, bool isReload) override |
AZ::Data::AssetHandler::LoadResult | LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override |
bool | SaveAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZ::IO::GenericStream *stream) override |
void | DestroyAsset (AZ::Data::AssetPtr ptr) override |
void | GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override |
AZ::SerializeContext * | GetSerializeContext () const |
void | SetSerializeContext (AZ::SerializeContext *context) |
Protected Attributes | |
AZ::SerializeContext * | m_serializeContext |
Manages Script Canvas graph assets.