Open 3D Engine ScriptCanvas Gem API Reference  24.09
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ScriptCanvas::RuntimeAssetHandler Class Reference

#include <RuntimeAssetHandler.h>

Inherits AZ::Data::AssetHandler, and AZ::AssetTypeInfoBus::MultiHandler.

Inherited by ScriptCanvasBuilder::JobDependencyVerificationHandler.

Public Member Functions

 AZ_CLASS_ALLOCATOR (RuntimeAssetHandler, AZ::SystemAllocator)
 
 AZ_RTTI (RuntimeAssetHandler, "{560A330A-2905-4A43-952D-70E21F8CE16C}", AZ::Data::AssetHandler)
 
 RuntimeAssetHandler (AZ::SerializeContext *context=nullptr)
 
AZ::Data::AssetType GetAssetType () const override
 
const char * GetAssetTypeDisplayName () const override
 
const char * GetGroup () const override
 
const char * GetBrowserIcon () const override
 
AZ::Uuid GetComponentTypeId () const override
 
void GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override
 
bool CanCreateComponent (const AZ::Data::AssetId &) const override
 
AZ::Data::AssetPtr CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override
 
void InitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset, bool loadStageSucceeded, bool isReload) override
 
AZ::Data::AssetHandler::LoadResult LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override
 
bool SaveAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZ::IO::GenericStream *stream) override
 
void DestroyAsset (AZ::Data::AssetPtr ptr) override
 
void GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override
 
AZ::SerializeContext * GetSerializeContext () const
 
void SetSerializeContext (AZ::SerializeContext *context)
 

Protected Attributes

AZ::SerializeContext * m_serializeContext
 

Detailed Description

Manages Script Canvas graph assets.


The documentation for this class was generated from the following file: