Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Bus Interface for adding, removing and finding exposed Variable datums associated with a ScriptCanvas Graph. More...
#include <VariableBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | BusIdType = GraphScopedVariableId |
using | AllocatorType = AZStd::allocator |
Public Member Functions | |
virtual GraphVariable * | GetVariable ()=0 |
virtual const GraphVariable * | GetVariableConst () const =0 |
virtual Data::Type | GetType () const =0 |
Returns the type associated with the specified variable. | |
virtual AZStd::string_view | GetName () const =0 |
Looks up the variable name that the variable id is associated with in the handler of the bus. | |
virtual AZ::Outcome< void, AZStd::string > | RenameVariable (AZStd::string_view newVarName)=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
Bus Interface for adding, removing and finding exposed Variable datums associated with a ScriptCanvas Graph.
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pure virtual |
Changes the name of the variable with the specified @variableId within the handler returns an AZ::Outcome to indicate if the variable was able to be succesfully or an error message to indicate why the rename failed