Open 3D Engine ScriptCanvas Gem API Reference  24.09
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ScriptCanvasBuilder::DataSystemAssetRequests Class Referenceabstract

#include <ScriptCanvasBuilderDataSystemBus.h>

Inherits AZ::EBusTraits.

Public Member Functions

virtual BuilderAssetResult LoadAsset (SourceHandle sourceHandle)=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 

Detailed Description

Requests for asset status and data

Member Function Documentation

◆ LoadAsset()

virtual BuilderAssetResult ScriptCanvasBuilder::DataSystemAssetRequests::LoadAsset ( SourceHandle  sourceHandle)
pure virtual

Returns status and the Asset (if there is one) for the supplied SourceHandle. If the status is 'Ready', the asset can be executed immediately. If it is 'Pending', the system is waiting on results of processing since the source has recently changed.


The documentation for this class was generated from the following file: