Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <Interpreter.h>
Inherits ScriptCanvasBuilder::DataSystemAssetNotificationsBus::Handler.
Public Member Functions | |
AZ_TYPE_INFO (Interpreter, "{B77E5BC8-766A-4657-A30F-67797D04D10E}") | |
AZ_CLASS_ALLOCATOR (Interpreter, AZ::SystemAllocator) | |
AZ::EventHandler< const Interpreter & > | ConnectOnStatusChanged (AZStd::function< void(const Interpreter &)> &&function) const |
bool | Execute () |
const Configuration & | GetConfiguration () const |
InterpreterStatus | GetStatus () const |
AZStd::string_view | GetStatusString () const |
bool | IsExecutable () const |
Configuration & | ModConfiguration () |
void | RefreshConfiguration () |
Allows a manual refresh of the configuration to update Editor properties. More... | |
void | ResetUserData () |
Sets the default user data in the Executable to a pointer to this Interpreter object. More... | |
void | SetScript (SourceHandle source) |
void | Stop () |
Stops the execution of the script if it is executable and stoppable. If the script does not require being stopped, does nothing. More... | |
void | TakeUserData (ScriptCanvas::ExecutionUserData &&runtimeUserData) |
Sets the user data in the Executable to the input runtimeUserData. More... | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
This class defines provides source and property configuration for ScriptCanvas graphs, and executes them as safely as possible. This can be used while the graph is being actively edited, whether in the O3DE provided editor or in another editor. When the graph properties are updated, the interpreter will always present and (attempt to) run the latest version.
bool ScriptCanvasEditor::Interpreter::Execute | ( | ) |
<summary Executes the selected Script if possible, and returns true if it did so.
void ScriptCanvasEditor::Interpreter::RefreshConfiguration | ( | ) |
Allows a manual refresh of the configuration to update Editor properties.
void ScriptCanvasEditor::Interpreter::ResetUserData | ( | ) |
Sets the default user data in the Executable to a pointer to this Interpreter object.
void ScriptCanvasEditor::Interpreter::Stop | ( | ) |
Stops the execution of the script if it is executable and stoppable. If the script does not require being stopped, does nothing.
void ScriptCanvasEditor::Interpreter::TakeUserData | ( | ScriptCanvas::ExecutionUserData && | runtimeUserData | ) |
Sets the user data in the Executable to the input runtimeUserData.