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using  | ReloadLevelCallback = AZStd::function< void(void)> | 
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◆ EntitiesOperationsPossible()
  
  
      
        
          | virtual bool SimulationInterfaces::SimulationManagerRequests::EntitiesOperationsPossible  | 
          ( | 
           | ) | 
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pure virtual   | 
  
 
Check if it possible to work with entities. These operations should be possible only if world is loaded 
- Returns
 - bool indicating if simulator is ready for taking requests related to spawning/despawning setting entity state etc 
 
 
 
◆ GetSimulationState()
  
  
      
        
          | virtual SimulationState SimulationInterfaces::SimulationManagerRequests::GetSimulationState  | 
          ( | 
           | ) | 
           const | 
         
       
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pure virtual   | 
  
 
 
◆ IsSimulationPaused()
  
  
      
        
          | virtual bool SimulationInterfaces::SimulationManagerRequests::IsSimulationPaused  | 
          ( | 
           | ) | 
           const | 
         
       
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pure virtual   | 
  
 
Check whether the simulation is paused or not 
- Returns
 - boolean value indicating the pause state of the simulation 
 
 
 
◆ IsSimulationStepsActive()
  
  
      
        
          | virtual bool SimulationInterfaces::SimulationManagerRequests::IsSimulationStepsActive  | 
          ( | 
           | ) | 
           const | 
         
       
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pure virtual   | 
  
 
Check if the SimulationSteps is active 
- Returns
 - boolean value indicating if the SimulationSteps is active 
 
 
 
◆ SetSimulationPaused()
  
  
      
        
          | virtual void SimulationInterfaces::SimulationManagerRequests::SetSimulationPaused  | 
          ( | 
          bool  | 
          paused | ) | 
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pure virtual   | 
  
 
Set the simulation to paused or unpaused, expect always to succeed 
 
 
◆ SetSimulationState()
  
  
      
        
          | virtual AZ::Outcome< void, FailedResult > SimulationInterfaces::SimulationManagerRequests::SetSimulationState  | 
          ( | 
          SimulationState  | 
          stateToSet | ) | 
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pure virtual   | 
  
 
Set simulation state 
- Parameters
 - 
  
  
 
- Returns
 - outcome indicating if setting state succeed. In case of failure error message with error code is returned 
 
 
 
◆ StepSimulation()
  
  
      
        
          | virtual void SimulationInterfaces::SimulationManagerRequests::StepSimulation  | 
          ( | 
          AZ::u64  | 
          steps | ) | 
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pure virtual   | 
  
 
Step the simulation by a number of steps expect always to succeed 
 
 
The documentation for this class was generated from the following file:
- Gems/SimulationInterfaces/Code/Include/SimulationInterfaces/SimulationMangerRequestBus.h