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AzFramework::InputChannelId  | m_inputChannelId | 
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SimulationState  | m_desiredState | 
|   | Input channel ID for the keyboard key that triggers the transition. 
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AZStd::string  | m_uiDescription | 
|   | Desired state to transition to when the key is pressed. 
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The documentation for this struct was generated from the following file:
- Gems/SimulationInterfaces/Code/Source/Clients/SimulationManager.h