#include <NamedPose.h>
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  | AZ_RTTI (NamedPose, NamedPoseTypeId) | 
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  | NamedPose (const AZStd::string &name, const AZStd::string &description, const AZStd::vector< AZStd::string > &tags, const AZ::Transform &pose) | 
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static void  | Reflect (AZ::ReflectContext *context) | 
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AZStd::string  | m_name | 
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AZStd::string  | m_description | 
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AZStd::vector< AZStd::string >  | m_tags | 
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AZ::Transform  | m_pose | 
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A named pose defined in the simulation for certain purposes such as spawning. 
- See also
 - NamedPose.msg 
 
The documentation for this struct was generated from the following file:
- Gems/SimulationInterfaces/Code/Include/SimulationInterfaces/NamedPose.h