Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::Aabb2i, including all inherited members.
Aabb2i()=default (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
Aabb2i(const Vector2i &min, const Vector2i &max) (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
GetClamped(Aabb2i rhs) const (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
IsValid() const (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
m_max (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
m_min (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
operator!=(const Aabb2i &other) const (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
operator+(const Vector2i &offset) const (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
operator+=(const Vector2i &offset) (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
operator-(const Vector2i &offset) const (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
operator-=(const Vector2i &offset) (defined in Terrain::Aabb2i) | Terrain::Aabb2i | |
operator==(const Aabb2i &other) const (defined in Terrain::Aabb2i) | Terrain::Aabb2i |