Open 3D Engine Terrain Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::Aabb2i Member List

This is the complete list of members for Terrain::Aabb2i, including all inherited members.

Aabb2i()=default (defined in Terrain::Aabb2i)Terrain::Aabb2i
Aabb2i(const Vector2i &min, const Vector2i &max) (defined in Terrain::Aabb2i)Terrain::Aabb2i
GetClamped(Aabb2i rhs) const (defined in Terrain::Aabb2i)Terrain::Aabb2i
IsValid() const (defined in Terrain::Aabb2i)Terrain::Aabb2i
m_max (defined in Terrain::Aabb2i)Terrain::Aabb2i
m_min (defined in Terrain::Aabb2i)Terrain::Aabb2i
operator!=(const Aabb2i &other) const (defined in Terrain::Aabb2i)Terrain::Aabb2i
operator+(const Vector2i &offset) const (defined in Terrain::Aabb2i)Terrain::Aabb2i
operator+=(const Vector2i &offset) (defined in Terrain::Aabb2i)Terrain::Aabb2i
operator-(const Vector2i &offset) const (defined in Terrain::Aabb2i)Terrain::Aabb2i
operator-=(const Vector2i &offset) (defined in Terrain::Aabb2i)Terrain::Aabb2i
operator==(const Aabb2i &other) const (defined in Terrain::Aabb2i)Terrain::Aabb2i