Open 3D Engine Terrain Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::Aabb2i Class Reference

Public Member Functions

 Aabb2i (const Vector2i &min, const Vector2i &max)
 
Aabb2i operator+ (const Vector2i &offset) const
 
Aabb2ioperator+= (const Vector2i &offset)
 
Aabb2i operator- (const Vector2i &offset) const
 
Aabb2ioperator-= (const Vector2i &offset)
 
bool operator== (const Aabb2i &other) const
 
bool operator!= (const Aabb2i &other) const
 
Aabb2i GetClamped (Aabb2i rhs) const
 
bool IsValid () const
 

Public Attributes

Vector2i m_min {AZStd::numeric_limits<int32_t>::min(), AZStd::numeric_limits<int32_t>::min()}
 
Vector2i m_max {AZStd::numeric_limits<int32_t>::max(), AZStd::numeric_limits<int32_t>::max()}
 

The documentation for this class was generated from the following file: