Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
Aabb2i (const Vector2i &min, const Vector2i &max) | |
Aabb2i | operator+ (const Vector2i &offset) const |
Aabb2i & | operator+= (const Vector2i &offset) |
Aabb2i | operator- (const Vector2i &offset) const |
Aabb2i & | operator-= (const Vector2i &offset) |
bool | operator== (const Aabb2i &other) const |
bool | operator!= (const Aabb2i &other) const |
Aabb2i | GetClamped (Aabb2i rhs) const |
bool | IsValid () const |
Public Attributes | |
Vector2i | m_min {AZStd::numeric_limits<int32_t>::min(), AZStd::numeric_limits<int32_t>::min()} |
Vector2i | m_max {AZStd::numeric_limits<int32_t>::max(), AZStd::numeric_limits<int32_t>::max()} |