Open 3D Engine Terrain Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::EditorTerrainLayerSpawnerComponent Class Reference

Inherits LmbrCentral::EditorWrappedComponentBase< TerrainLayerSpawnerComponent, TerrainLayerSpawnerConfig >.

Public Types

using BaseClassType = LmbrCentral::EditorWrappedComponentBase< TerrainLayerSpawnerComponent, TerrainLayerSpawnerConfig >
 

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorTerrainLayerSpawnerComponent, "{9403FC94-FA38-4387-BEFD-A728C7D850C1}", BaseClassType)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Static Public Attributes

static constexpr const char *const s_categoryName = "Terrain"
 
static constexpr const char *const s_componentName = "Terrain Layer Spawner"
 
static constexpr const char *const s_componentDescription = "Defines a terrain region for use by the terrain system"
 
static constexpr const char *const s_icon = "Editor/Icons/Components/TerrainLayerSpawner.svg"
 
static constexpr const char *const s_viewportIcon = "Editor/Icons/Components/Viewport/TerrainLayerSpawner.svg"
 
static constexpr const char *const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/terrain/layer_spawner/"
 

The documentation for this class was generated from the following file: