Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This bus provides retrieval of information from Terrain Surfaces. More...
#include <TerrainAreaMaterialRequestBus.h>
Inherits AZ::ComponentBus.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
virtual const AZ::Aabb & | GetTerrainSurfaceMaterialRegion () const =0 |
Get the Aabb for the region where a TerrainSurfaceMaterialMapping exists. | |
virtual const AZStd::vector< struct TerrainSurfaceMaterialMapping > & | GetSurfaceMaterialMappings () const =0 |
Get the Materials assigned to various surface tags. | |
virtual const TerrainSurfaceMaterialMapping & | GetDefaultMaterial () const =0 |
Get the default material. | |
This bus provides retrieval of information from Terrain Surfaces.