Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AZ_CLASS_ALLOCATOR (TerrainSurfaceGradientMapping, AZ::SystemAllocator) | |
AZ_RTTI (TerrainSurfaceGradientMapping, "{473AD2CE-F22A-45A9-803F-2192F3D9F2BF}") | |
TerrainSurfaceGradientMapping (const AZ::EntityId &entityId, const SurfaceData::SurfaceTag &surfaceTag) | |
AZStd::vector< AZStd::pair< AZ::u32, AZStd::string > > | BuildSelectableTagList () const |
void | SetTagListProvider (const EditorSurfaceTagListProvider *tagListProvider) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::EntityId | m_gradientEntityId |
SurfaceData::SurfaceTag | m_surfaceTag |