Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (TerrainWorldDebuggerConfig, AZ::SystemAllocator) | |
AZ_RTTI (TerrainWorldDebuggerConfig, "{92686FA9-2C0B-47F1-8E2D-F2F302CDE5AA}", AZ::ComponentConfig) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
bool | m_drawWireframe { true } |
bool | m_drawWorldBounds { true } |
bool | m_drawLastDirtyRegion { false } |
TerrainDebugQueryVisualizerConfig | m_debugQueries |