Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Attributes | |
uint32_t | m_size = 1024 |
Width and height of the clipmap in texels. | |
AZ::Vector2 | m_worldSpaceCenter = AZ::Vector2::CreateZero() |
Current center location of the clipmap in world space. | |
uint32_t | m_clipmapUpdateMultiple = 4 |
float | m_clipmapToWorldScale = 1.0f |
float Terrain::ClipmapBoundsDescriptor::m_clipmapToWorldScale = 1.0f |
Scale of the clip map compared to the world. A scale of 0.5 means that a clipmap of size 1024 would cover 512 meters.