Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::DetailMaterialConfiguration, including all inherited members.
AZ_CLASS_ALLOCATOR(DetailMaterialConfiguration, AZ::SystemAllocator) (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
AZ_RTTI(DetailMaterialConfiguration, "{D2A2EFBB-B0C2-4363-9B32-15B9ACD52902}") (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
DetailMaterialConfiguration()=default (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
m_fadeDistance (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
m_renderDistance (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
m_scale (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
m_useHeightBasedBlending (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | |
~DetailMaterialConfiguration()=default (defined in Terrain::DetailMaterialConfiguration) | Terrain::DetailMaterialConfiguration | virtual |