Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AZ_CLASS_ALLOCATOR (TerrainPhysicsSurfaceMaterialMapping, AZ::SystemAllocator) | |
AZ_TYPE_INFO (TerrainPhysicsSurfaceMaterialMapping, "{A88B5289-DFCD-4564-8395-E2177DFE5B18}") | |
AZStd::vector< AZStd::pair< AZ::u32, AZStd::string > > | BuildSelectableTagList () const |
void | SetTagListProvider (const EditorSurfaceTagListProvider *tagListProvider) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
SurfaceData::SurfaceTag | m_surfaceTag |
AZ::Data::Asset< Physics::MaterialAsset > | m_materialAsset |