Open 3D Engine TestAssetBuilder Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <TestDependencyBuilderComponent.h>
Inherits AZ::Component, and AssetBuilderSDK::AssetBuilderCommandBus::MultiHandler.
Public Member Functions | |
AZ_COMPONENT (TestDependencyBuilderComponent, "{E6DEE36F-8F75-41CB-9FEC-7E3231A97C1F}") | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) |
Asset Builder Callback Functions. | |
void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) |
void | ShutDown () override |
AssetBuilderSDK::AssetBuilderCommandBus interface. | |
This builder is intended for automated tests which need an asset that can reference other assets. It will take .auto_test_input files containing a single path to a source file and output .auto_test_asset files with an asset reference to the assumed product of the referenced asset. References should be to other .auto_test_input files.