An asset builder for texture atlases. More...
#include <AtlasBuilderWorker.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
Public Member Functions | |
| AZ_RTTI (AtlasBuilderWorker, "{79036188-E017-4575-9EC0-8D39CB560EA6}") | |
| void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) | 
| Asset Builder Callback Functions.   | |
| void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) | 
| Called by asset proccessor when it wants us to execute a job.  | |
| void | ShutDown () override | 
| AssetBuilderSDK::AssetBuilderCommandBus interface.  | |
Static Public Member Functions | |
| static AssetBuilderSDK::JobDescriptor | GetJobDescriptor (const AZStd::string &sourceFile, const AtlasBuilderInput &input) | 
| Returns the job related information used by the builder.  | |
An asset builder for texture atlases.
| void TextureAtlasBuilder::AtlasBuilderWorker::CreateJobs | ( | const AssetBuilderSDK::CreateJobsRequest & | request, | 
| AssetBuilderSDK::CreateJobsResponse & | response | ||
| ) | 
Asset Builder Callback Functions.
Called by asset processor to gather information on a job for a ".texatlas" file