Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::AreaBlenderRequests Class Referenceabstract

Inherits Vegetation::AreaConfigRequests.

Public Member Functions

virtual bool GetInheritBehavior () const =0
 
virtual void SetInheritBehavior (bool value)=0
 
virtual bool GetPropagateBehavior () const =0
 
virtual void SetPropagateBehavior (bool value)=0
 
virtual size_t GetNumAreas () const =0
 
virtual AZ::EntityId GetAreaEntityId (int index) const =0
 
virtual void RemoveAreaEntityId (int index)=0
 
virtual void AddAreaEntityId (AZ::EntityId entityId)=0
 
- Public Member Functions inherited from Vegetation::AreaConfigRequests
virtual AZ::u32 GetAreaPriority () const =0
 
virtual void SetAreaPriority (AZ::u32 priority)=0
 
virtual AZ::u32 GetAreaLayer () const =0
 
virtual void SetAreaLayer (AZ::u32 type)=0
 
virtual AZ::u32 GetAreaProductCount () const =0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
- Static Public Attributes inherited from Vegetation::AreaConfigRequests
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 

Member Data Documentation

◆ HandlerPolicy

const AZ::EBusHandlerPolicy Vegetation::AreaBlenderRequests::HandlerPolicy = AZ::EBusHandlerPolicy::Single
static

Overrides the default AZ::EBusTraits handler policy to allow one listener only.


The documentation for this class was generated from the following file: