Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AreaDebugConfig, AZ::SystemAllocator) | |
AZ_RTTI (AreaDebugConfig, "{A504D6DA-2825-4A0E-A65E-3FC76FC8AFAC}", AZ::ComponentConfig) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Color | m_debugColor = GetDebugColor() |
float | m_debugCubeSize = 0.25f |
bool | m_hideDebug = false |